On Friday, September 4, 2026, METATIP TECHNOLOGY INC. introduced Meta Quest 3S virtual reality headsets and educational software to academic staff at Istanbul Gelisim University Faculty of Health Sciences. The technologies, which are planned to be used in Anatomy and Physiology courses during the 2026-2027 Academic Year, were demonstrated through hands-on training provided by company representatives.

Virtual Reality Technologies Introduced at the Faculty of Health Sciences

A hands-on introduction to Meta Quest 3S virtual reality headsets and educational software was provided to academic staff.

Virtual Reality Applications in Education

A presentation on the integration of virtual reality technologies into educational processes was held at Istanbul Gelisim University Faculty of Health Sciences on Friday, September 4, 2026. During the event, METATIP TECHNOLOGY INC., a company developing virtual reality technologies and educational software, introduced Meta Quest 3S virtual reality headsets and associated educational applications to the academic staff.

The virtual reality headsets are planned to be incorporated particularly into Anatomy and Physiology courses during the 2026-2027 Academic Year. Company representatives provided academic staff with detailed information regarding the technical features of the devices, their operation, and their potential integration into teaching activities. During the practical demonstration, participants also had the opportunity to experience educational content within the virtual reality environment.

The use of Meta Quest 3S headsets is expected to support students in examining anatomical structures and physiological processes through interactive three-dimensional learning environments.

Virtual reality-based educational applications can support health sciences education by combining theoretical knowledge with visual and interactive learning materials. The opportunity to examine anatomical structures from multiple perspectives through three-dimensional models may help students gain a clearer understanding of complex spatial relationships. Similarly, the visualization of physiological processes in a digital environment can contribute to transforming theoretical concepts into more tangible and engaging learning experiences.

During the event, company representatives demonstrated device setup, control mechanisms, navigation within the virtual environment, interaction methods, and the operation of educational software. Academic staff were able to test the devices directly and explore various models and virtual learning environments that could potentially be incorporated into course content. The demonstration also enabled participants to evaluate how virtual reality applications could be aligned with existing learning outcomes and teaching practices.

Supporting Digital and Interactive Learning Environments

Through the integration of emerging technologies into educational processes, the Faculty of Health Sciences aims to diversify students' learning experiences and strengthen practice-oriented education. With the planned use of virtual reality technologies in Anatomy and Physiology courses, students will be able to explore course content not only through conventional two-dimensional materials but also through interactive three-dimensional models.

The introductory and hands-on training session contributed to improving academic staff's familiarity with the effective use of virtual reality technologies in education. It also supported preparations for the implementation of digital and interactive learning approaches planned for the new academic year, further enhancing the integration of innovative technologies into health sciences education.